CoolComponent = fgui.extension_class(GComponent)

function CoolComponent:ctor()
	local graph = self:GetChild("effect").asGraph;
	print("CoolComponent", grap);

	local prefab = Resources.Load("Flame");
	local go = GameObject.Instantiate(prefab);
	graph:SetNativeObject( FairyGUI.GoWrapper.New(go) );

	print("CoolComponent...");
end